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01 Jul This post is from from my other blog here Virtual worlds have undeniably taken over the entertainment arena in the past decade. MMORPGs put aside, Second Life was the most advertised 3D innovation of the past few years. Unfortunately, the place is not really fit for teens - a population of virtual worlds crunchers - and it is still not clear how popular the platform is exactly. Alternatives exist: There, Metaversum or Kaneva. There is probably the most threatening competition to SL, even though they don't cater to the same audience. Click here to read the entire blog post
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